Sometimes you can blame the compiler. Sort of.

I don’t know if this weblog entry about bug hunting in large scale game development is more appropriate for my spring games course or my spring project management course. The stories are great for both directions. Team members with poorly defined roles! Frantic timelines leading to bugs! The reality of entire days lost to a bug that won’t be found, let alone fixed! Bugs explained in simple code a novice student can understand! I particularly enjoyed the explanation of why the live server compiler ran without debug capabilities, violating the ideal that the dev and live servers are identically configured, … Continue reading Sometimes you can blame the compiler. Sort of.