Archive for Education

Using MOOCs to raise the bar

A recent article about how MOOCs might, in fact, increase and not decrease costs on college campuses has been getting a fair bit of attention for its argument that the large lecture classes that it replaces were already the cost-saving venues of higher education and many of the proposals for integrating MOOCs well involve replacing these cost-efficient large classes with free MOOCs and then expensive associated mentoring. Additionally, it observes that even if a college doesn’t choose to incorporate MOOCs, the fact that they exist may make students less tolerant of paying tuition for large lecture courses.

The quote that jumped out at me, though, came in the middle of this argument:

The large lecture class is efficient, with a low per-student cost as the expense of the instructor resource is spread across so many students. Every institution of higher learning would love to only have small classes, but the economics simply don’t work. Faculty are too expensive. The large lecture class subsidizes everything else.

Except, unless I’m interpreting the definition of “large” and “small” incorrectly here, I’m pretty sure that I went to a college with only small classes, and currently teach at a college with only small classes. The article’s assertion that MOOCs will lead to a shift where undergraduate education must be personal and interactive is at the same time a suggestion that there will be a strong and possibly growing market for the small, liberal arts college experience.

Of course, that requires a lot of education about what that experience really is, and how much it differs from what many people assume a college experience must be. And, as the article notes, it isn’t cheap – certainly not as cheap as MOOCs can be. But it seems that perhaps the national discussion about MOOCs can be a real opportunity to communicate those differences.

Discourses

I’m helping organize a panel of faculty at my school who have been using a range of different technologies to support student interaction in and out of class. With so many options out there, we want to focus on what has worked for us, what hasn’t worked, and start some conversations around how to make the jump from looking at your course, with its content, outcomes, and pedagogy, and draw on others experience with these tools on the ground with our systems and our students to have some idea what options might be appropriate. Independently of this, I’ve got a group of students in a capstone using Basecamp to organize their project, and it’s got me thinking about (not a very new thought, I’ll admit), whether I like the idea of using this type of professionally-oriented project site in other courses to have students manage their groups. I get a lot less control than in a CMS, but the flip side is I’m running into fewer places where students are trying to make the site work for them and they don’t have enough power. SIGCSE just had a discussion in its mailing list about what repository systems people are using, and in all levels of courses. And when I see articles about new tools for collaboration and discussion like the new Discourse discussion platform, I’m immediately thinking about whether the improvements they talk about (less pagination, more dynamic processes for replying, flexible content embedding, and moderation/ranking tools) would work well for class discussion also. It reminds me of the window of time when I was in school and it was normal, if not expected, for a department to have a set of forums/groups associated with, and not just on a course by course basis. Is that still out there and I’m simply at an outlier school without them, or has that type of conversation been killed off? Is it (*shudder*) on Facebook?

What are you getting credit for?

A colleague sent me an article about a U.S. university accepting transfer credit for a Udacity course – something described in the headline and the first few paragraphs as being a breakthrough in a school accepting a free, online course for full transfer credit.

The article gets interested when you dig into it though. The course in question is a intro level “Introduction to Computer Science” course. And, in order to get the transfer credit, students have to not only get a certificate of completion from Udacity showing that they completed the course, but also pass an exam administered at a testing center, for a cost of $89. Which, happens to be the exact same price as taking the AP CS exam, which you can take, by the way, even if you aren’t signed up for an AP class (with, I think, some hoops to jump through). And, I’m going to bet that the transfer credit received is the same transfer credit students would get if they took the AP exam and did well on it.

So, the more accurate portrayal of the story is, I think, that there is a university that has decided that they will now allows students to get transfer credit either for taking an AP exam or for taking one of these tests run by Pearson VUE (which, when you look into it, is a massive testing operation already). And, the university accepting the transfer credit is applying it only for their fully online program, not their programs with physical campuses.

Moving into the realm of wild speculation now, even if this practice becomes widespread, it seems like it will turn into more of a threat for the AP/CollegeBoard than for colleges which already allow students to get transfer credit for some introductory courses. With there still being fees and the need to show up at a testing center, I can see this broadening access to college-level placement tests. But (again, wild guessing), it seems like colleges will have less to lose with some number of freshmen who would not otherwise come in with transfer credits now having a handful. Whereas, as a high school student highly focused on your GPA, you have an interesting choice between whether you take an AP course which may get counted as more important on your transcript but may also result in a lower grade, or do you take an easier course, get a better grade, and then take an online course to supplement and then take an Udacity exam for college credit? Factor in that the AP is a one-shot deal, and it looks like you can retake the Udacity courses (more like the SATs) and there’s an interesting question of which is more appealing.

Let’s read some books!

An article on how reading is important for leadership feels appropriate for the start of the semester, particularly with it’s mention in the second paragraph of the difference between literacy and the ability for deep reading.

A fun exercise is applying a bit of that “deep reading” to this article. You’ll probably notice that there’s lots of fine anecdotal accounts of great leaders also being great readers. When the evidence starts coming out, things get shakier. The supporting link for the claim that reading offers the best stress-reduction is to a newspaper article about the study that doesn’t make clear that they tested books versus reading web content and also reveals that the study was part of a chocolate marketing campaign. The supporting references for the links between reading and increased verbal skills are more solid but also do not seems to be specifically about the advantages of reading books. In fact, one of the cited papers breaks down the rate of rare words in various types of text and finds that books rank fourth below scientific articles, newspapers, and popular magazines. While this is all compared in that article to spoken language to explain why simply watching television or engaging in conversation doesn’t have the same effects, there is no breakdown of where web-based reading falls.

But in the end I also agree with the point of the article. I’m prepared to believe there are different effects from web versus book reading, probably based on issues of attention/distraction and the goals of the text, and recognizing that one would have to actually define what they mean by “web reading”. And, I do hope all my students coming back next week are prepared to do a lot of book reading!

Brick-and-mortar college

For some reason, this article about Best Buy as a showroom (from earlier this year but I only just read it) made me think about the conversation going on about MOOCs. I had to ask myself if my willingness to turn to online stores for a deal rather than spending more for a more robust experience (being able to try out products, get advice, have it immediately) revealed my feeling that small, in-person classes are still worth the money hypocritical or, at least, motivated by self-interest.

So I thought about what I do buy in-person, rather than online. Clothes, obviously – once I was out of grad school and had a bit more money that was the first thing I stopped shopping for online, being willing to pay more to get clothes that fit better. But in general, it’s items where I am picky about the features, particularly usability features. I could use a new computer bag, but no matter how many descriptions and pictures there are, I can’t pull the trigger on ordering one when I can’t try out the pockets myself (having a smartphone slightly larger than an iPhone means that you’ve got to test that “phone pocket” really does mean generic phone pocket and is not just shorthand for “iPhone pocket”). Any housewares where I really care what the color is – I’ll go to Target for my new dishclothes because I want to make sure the red matches instead of clashing with my toaster and trivets and such. And, items where I’m not sure I know enough about the product to buy it based just on text and images versus seeing it in person – during a toilet-rebuilding project this summer, browsing the Home Depot site on my laptop next to the toilet to figure out which part I would need to buy was way more frustrating than just showing up at the store with a crumbling gasket and looking for the one that actually matched.

So it seems like I want to go to a store when the physical form of what I am buying matters – either to ensure that it fits (my body, or my toilet), or to ensure that its appearance and usability meet my needs (having effectively placed pockets, or being visually consistent with my decor). Stores that make this easy encourage me to buy from them rather than online. And, at least for me, Best Buy doesn’t sell products where this is a factor. They would need to provide something else. When I think about what is challenging about buying electronics online, it is the risk that when you get it home, it won’t do what you want. The printer drivers won’t play nice with your wireless network, an adapter or cable is needed you didn’t know to order, or the minimum memory claim on the software assumed you didn’t mind getting a cup of coffee between commands. At least as much of my time exploring products is spent defensively – after I have decided the features, I want and selected a product at a good price point, trying to convince myself it will actually work as described in my particular setting. Finding the sweet spot in answering that need in a cost-effective manner (what I think Geek Squad was intended to do, and what some of my Mac-owning relatives think Apple stores do well) may be what is required.

And what does this tell me about my perceived value of in-person education? Well, it sounds like a similar situation. We can educate ourselves using MOOCs and other free resources (libraries ftw!), but how much additional time and effort is required to figure out how to educate yourself, what an education actually is, and determining if you are actually getting educated, versus spending time becoming educated, if your goal is the equivalent level of education? And, is it worth your time to have someone else have solved those meta-level problems for you, freeing your energies up just for the task of doing the learning?

Rethinking courses

I recommend both this article about plagiarism in Coursera’s courses but also the comment thread, which makes a few interesting connections between the specific issue of plagiarism happening in these courses, and the broader discussion about MOOCs and their role in the higher education universe.

The obvious question, posed but not answered in any of this, is why would students plagiarize in a free, non-credit course that they are taking entirely voluntarily? If you want to just watch the lectures, or just do the reading, there’s absolutely nothing in the structure of these courses to prevent it. And, completing the course gets you nothing more than a confirmation email with a lovely PDF “certificate” attached. My suspicion is that it isn’t that far off from why people cheat at games, even solitary, non-social games. As one comment puts it, we want to feel good about ourselves. Having signed up for a course, giving up on it because writing a paper is hard feels like failure, whereas plagiarizing is easier and makes us feel like we succeeded.

But then the broader questions come in. The article points out the vast cultural diversity within the courses and focuses on the “teachable moment”. Instructors in these courses are going to have to be much more explicit about underlying assumptions about how academic work should be done, and instruction on things like plagiarism and academic integrity probably needs to be integrated into every course, because every course may be the first one a student is taking. At heart, this seems to tie back to the lack of a prerequisite structure. At a traditional college, I can assume you took freshman comp and learned something about plagiarism. In Coursera, as it is set up so far, that’s not a valid assumption. For computer science or math courses, the prerequisite issue is more one of if the student is prepared, but if you sign up for cryptography ignoring the statement that you need to have some statistics background, the issue will quickly self-correct as you realize that you can’t understand the lectures let alone do the assignments. In a literature course, it is easier to muddle along and convince yourself you’re getting the idea, even if you don’t have the requisite background.

While it wasn’t the main topic of the article, this was also the first time I read anything about how essays are graded in these courses (which – they are peer-graded with, it sounds like, no instructor involvement). It immediately makes sense from a cost-savings perspective. And, I can see how it makes sense from a “wisdom of the crowd” perspective. Plus, peer review is a valuable exercise even in traditional classes – there’s a lot to be gained by reading and reflecting on another students’ work. But, the wisdom of the crowd only works if you either have the entire crowd react to each piece, or if you are only interested in the assessments being reasonable on a crowd-level (with high tolerance for a handful of inaccurate outliers). Both are problems here: you aren’t going to get each student to review the hundreds of other essays to get a crowd response to each work, and if you’re the student who gets an outlier review, that radically decreases the value of the course for you (and, perhaps, reduces your motivation to work hard, and avoid plagiarism…).

Finally, I found one comment particularly interesting (from “husky1″): “I am curious, can students cheat when there is no grading standard? And, why would you have grading standards in a non-credit course? Feedback on the material submitted by the student is one thing. If you really believe MOOCs are a poitive thing then I am not sure “plagerisim” should be a concern. I suspect even someone who cuts and pastes material from say Wikapedia is actually learning something about the topic they are addressing. And isn’t the point here for each person to get what they want out of participating in the course?”

What jumps out at me is that this comment assumes that plagiarism is a concept that is only relevant in the world of graded assignments – that it is a construct of academic assessment, not a real-world principle to be followed. More generally, it highlights the degree to which we’re still figuring out what these MOOCs are. Are they just about putting information out there to help people who want to learn? Ought they hold students to some level of academic standard? In what sense are they a “course”? I see a tension between people signing up to “get what they want” out of the course, and the idea of instructor-created learning outcomes for a course. If there is a fact you want to know, or a skill you need to develop, you can read a book, watch a video, or participate in an online “course” that will help walk you through the gaining of that particular collection of factual knowledge or well-defined skill. But, to my mind, a course is a more completely defined experience, and part of what you are getting is the determination by someone with more expertise than you as to what one should get out of the course. I am confident that the majority, if not all, of the content covered in these courses is available through other sources (books, articles, etc.). There is value in having someone with expertise filter the content, present it in a more appealing video format, and wrap it in explanation and context – that is certainly part of what makes a “course”. But if you lose the idea that the course has been designed to achieve some set of goals established by the instructor, and instead allow that any goal that a student might have in participating must be equally valid and supported, I think you may have lost the “course-ness” of of the course.

Playing games about making games

While Gamestar Mechanic isn’t really a fit as a development tool for my course, it’s an excellent example of a teaching game, and I would highly recommend it for anybody with a middle-school aged kid (I think that is the right age range for it). The game is structured as a quest to learn to be a game developer, but what surprised me was how much of the focus was on good design, not just how to place blocks and enemies and make things go. You start out by just playing the various types of games that might get built (e.g. platformers versus top-down maze games) and becoming familiar with the differences, but soon you start getting walked through design concepts like how to use space or how to balance goals by playing the same game multiple times with a single aspect changed to see the effect. I loved the “quest” where you get to see how balancing a countdown timer and number of lives can lead to different types of game play. Overall, there’s a lot of showing not telling.

By the end, you can start building and sharing your own games in their “Game Alley, play others’ games, and it looks like there are occasionally challenges with prizes. The site does have a premium paid section as well as the free section, which may bother some, but from what I saw you can get a lot of value out of it for free – it’s not like some sites where you’ll find yourself almost immediately coming up against the limitations of what you get without paying.

Blocky coding

One of my projects this month is looking into tools I might use in a very-introductory course organized around the theme of games. I’m still circling in on the exact set of capabilities I’m looking for, but since one goal of the course is to warm people up for a more intense Java programming course, exposing them to simple programming in a visual manner is appealing.

One possibility is Blocky from Google. Web-based drag-and-drop programming where constructs are puzzle pieces. The maze demo gives a nice starting point for thinking about solving problems, using ifs and loops, debugging, etc. You could make a nice little one hour “so you want to know what it’s like to program” activity just out of that. I’m less clear on how easy it would be to go a step further and use it extensively though.

Next up – playing around with GameSalad.

To Code or Not To Code

There is an interesting pair of essays about how universal “learning to code” ought to be over at Coding Horror: Please Don’t Learn to Code and a follow-up So You Want to be a Programmer. The first essay questions whether we really need more programmers, and whether learning some basic programming is that valuable a skill as compared to learning how to understand a problem and its solutions. The followup clarifies that what is being criticized is learning to code for the sake of knowing how to code, as compared to learning to code in order to solve a problem you’re motivated to solve.

As someone who teaches a programming course populated at least partially by students who don’t actually want to learn to program, I would add the observation that if you don’t want to program, and can’t envision a problem you would want to solve by programming, you’re going to hate learning to program, and consequently may not do it very well. I’m lucky that I’m not teaching a CS1 that is a required start to a curriculum, because it allows me to tell students that if they haven’t taken enough other courses yet to realize why they ought to be able to at least write a little code, they should go off, take other courses that interest them more, and then come back to this one when they realize how it will help them.

And that is the part of these essays that I like the most – the suggestion that if you are going to develop your skills or put effort into learning something (whether as part of personal-development or, I would say, part of being a full time student), find a problem you get excited about, figure out what you need to know to understand that problem, what you need to know to solve that problem, and let that guide your learning. As the followup essay says, “The toughest thing in life is not learning a bunch of potentially hypothetically useful stuff, but figuring out what the heck it is you want to do.”

Interactive Learning Startup Top Hat Monocle Wants To Turn Your Homework Into A Tournament

This article about a company that produces classroom engagement technologies such as in-class polls, discussion forums, and homework tournaments is making my head spin. I can get behind the value of in-class polls or quizzes, where students get immediate feedback, and professors get an immediate sense of what they sank in or not. But this:

Top Hat offers an SMS-based response system, while all others access its platform through the web. Students can ask questions during lectures without interrupting teachers and get instant feedback from other students.

Why would we even bother all getting together in the same room, if the discussion is just going to be taken on-line, and away from the professor? And, given my experiences with students having side-conversations to clarify issues in class, at least half the time it seems that these discussions lead students to miss my giving exactly the explanation that they are looking for. This sounds like it turns class into a backdrop that students may tune in and out of, like a television program, while they do other things in parallel.

And then there is this feature of the system:

Professors set up a question bank and a tournament question bank, and leading up the tournament (let’s say at the end of the week), students practice questions from the first set and receive practice scores. On the day of the tournament, students log in and are automatically paired with other students at their level of ability, proceeding through rounds of problem solving, until there’s a winner. The top five are publicly displayed. While this may irk some, the idea is that knowing that they will be publicly competing with winners to be displayed on a class scoreboard incentivizes students to actually practice problem sets and learn the material.

Indeed, I believe this would “irk some”. I am sure that it motivates some students – but I’m concerned about who it would demotivate. Particularly in a course where students enter with a diversity of prior knowledge and skills, a student who has improved more than anybody else in the course could still be faced with a constant reminder that they just don’t measure up, in a very public manner. But beyond that, how much time is being spent coming up with two complete question sets to enable this process? And how interesting can these questions be, if they are automatically scored by a system (I can’t imagine how this would be tractable if there are actual professors or TAs doing this grading behind the scenes)? I cannot think of a single assignment I give that could be translated into this setting without losing depth.

In the end, I come back to what I usually come back to when I read these articles and my mind starts to boggle – these systems aren’t meant for a classroom with twenty students and where the amount of “lecture” taking place is minimal, as compared to group discussion and problem solving. These are attempts to use technology to recreate the level of engagement of a small class where everybody knows each other, in a room of potentially a hundred students or more. So I’ll feel free to continue preferring that my students direct their questions about course content to the entire class, rather than texting the friend sitting next to them.