Most fun you’ll have debugging all day

Weird Bug starts off for the first, say, 30 seconds looking like your standard puzzle-maze game, until you realize the first maze isn’t beatable, and that the real puzzle is how to go into the source code for the maze and fix it so the maze can be beat. The mazes are implemented in PuzzleScript, and the bulk of the game you’re in an IDE interface, changing the code, rebuilding, and playing your fixed level to get on to the next, broken level. If you’ve ever coded before, you’ll be able to figure out PuzzleScript in just a minute or … Continue reading Most fun you’ll have debugging all day