It is a convenient coincidence that a number of interesting articles about different aspects of gaming and gaming culture have surfaced in time for the last week of my intersession course.
- Develop magazine recounts the stories of the ten biggest flops as games in the past decade – the reasons behind the failures are the most interesting part
- MSNBC reports that the size of certain portions of your brain predicts your ability at playing video games – an odd claim given that “video game” is a very broad category and I don’t tend to think that there is a single set of skills that lead to success in all games, which is consistent with some of the details buried later in the article
- In good news for my students, learning how to create computer games can improve other student skills and can be effective in broadening interest in computing
- On the down side, they may find themselves at reduced risk for rickets if they play too much
- One game player muses on how to compute the value of a game based on a combination of cost, enjoyment and time spent playing it – seems to me there might need to be an exponential in there somewhere
- Besides describing a neat Project Natal game, 2 Finger Heroes, that is on the scrap heap, this article alludes to the problem of localization in games, in this case that gestures do not always translate across cultures
- Finally, if you think the life of a game developer seems like fun and games, take a look at this open letter from wives of Rockstar employees protesting their work situation – though be aware this is just one person’s presentation of the situation; there is also an interesting implied gender to the developers at Rockstar in the letter